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3 Cohort choices: fifth cohort, first cohort, third cohort
3 Godly parent choices: Minerva, Jupiter, Neptune
Weapons: Different Bracelet charms that turns into a sword, javelin, or knife with a shield.
Powers: Minerva- To see which move opponent is going to use next in combat. Jupiter- To control lightning and air. Neptune- To create small tremors and to control water.
Camper Name- Unclaimed